Level Design of Video Games – Star Control II, the World of the Game

The world of a game is often its most compelling feature, unique and exciting the game world is a way for the player to escape and immerse themselves in the game. On the consideration of immersion a game world has to be two things, it has to be unique and it has to be believable. Without the first the player is entering the game only to be presented with a simulation of the real world. Without the second the player finds the game world too ridiculous to feel involved in.

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Level Design of Video Games – Hyper Light Drifter, a narrative world

I can’t express how much I enjoy Hyper Light Drifter, the mystery and difficulty of Dark Souls, paired with the aesthetic of the SNES, this game arrived at just the right time in the market. This post attempts to analyse the design of a world where science fiction and fantasy are combined, a pairing which is ever popular across games and media.

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Level Design of Video Games – Abstraction in Kairo

Abstraction is a concept that games have the capability to explore in very effective ways. Thrusting the player into spaces which would otherwise be impossible due to the laws of the world we live in. With difficult concepts like abstraction games bring the player to a place where they can, not always understand the abstract world, but experience it and the feeling it attempts to convey.

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