Out, out, brief candle!
Life’s but a walking shadow, a poor player
That struts and frets his hour upon the stage
And then is heard no more. It is a tale
Told by an idiot, full of sound and fury
— Macbeth (Act 5, Scene 5, lines 17-28)
With regard to analysing games for Act One of my research I which refers to audiences and spectators I played through Kentucky Route Zero and The Beginners Guide again.
These are both games with minimal interaction and mechanics therefore making them a good candidate for breaking down the analysis of how an audience interacts with a dramatic performance. What also helps about these games is that they both involve strong scenographic compositions in their level design and set design. This is an important factor especially because points made about the audience are needed to relate back to the scenography of the game.
Most fortunately when it comes to Kentucky Route Zero there is a GDC talk all about the scenography of the game.
As well as providing valuable insight into KRZ this source led me to various other sources from which to strengthen my knowledge. Speaking generally also the developer’s points are very applicable to other games and how to apply scenographic principles to an analysis of different games.