Level Design of Video Games – The Stanley Parable Post

Level design is not the first thing which comes to mind when thinking about the Stanley Parable. The game is known widely for its narrative and extensive variety of endings more than anything else. But I am not here to talk about the Stanley Parable, I am here to talk about the Stanley Parable Demo.

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Level Design of Video Games – Portal, a Game that Teaches

This post examines a classic game which I cannot do justice. Portal speaks for itself when it comes to the excellence of its design. What the game does exceptionally is sequentially teach the player very simple systems and mechanics. Then adds layers of complexity to these systems through the combination of mechanics and level design.

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Level Design of Video Games – Hyper Light Drifter, a narrative world

I can’t express how much I enjoy Hyper Light Drifter, the mystery and difficulty of Dark Souls, paired with the aesthetic of the SNES, this game arrived at just the right time in the market. This post attempts to analyse the design of a world where science fiction and fantasy are combined, a pairing which is ever popular across games and media.

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