Here again with another video, this time talking about the abstract level design in Kairo. Once again after the video there will be a shortened write up. (Starting to get the hang of getting better quality on the videos too)
https://www.youtube.com/watch?v=544sF9ONRHE
Abstraction is a concept that games have the capability to explore in very effective ways. Thrusting the player into spaces which would otherwise be impossible due to the laws of the world we live in. With difficult concepts like abstraction games bring the player to a place where they can, not always understand the abstract world, but experience it and the feeling it attempts to convey.
The impression I got from Kairo was a broken world, which you explore and fix to uncover the story. The storytelling is not explicit and is expressed to the player through the environment, which is something that abstraction lends itself to very well. The reason abstraction works well for this is because even if the story is not accurately understood by the player they still interpret the experience in some way. In many ways this is more powerful than one storyline (not to mention more achievable from a development persective) because you aren’t required to to craft an enthralling story that captures the players heart and imagination. By abstracting a narrative down to a core theme and feeling the game leaves an impression without expressly telling the player exactly what is going on. Kairo achieves this, games like Dark Souls are a prestigious example of this also, while the Souls Series is less abstract it doesn’t tell the player exactly what is happening in the narrative.
Aside from narrative, abstraction allows for very simplified mechanics and environments (depending on the complexity of the game and the aesthetic). Kairo’s environment is built from simple geometric forms which when brought together create the representation of something. Such as a waterfall or a park in the case of Kairo.


– Battz
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Wow thank you! I’m glad you like it. Are you studying games too?
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