Level Design of Video Games – Abstraction in Kairo

Abstraction is a concept that games have the capability to explore in very effective ways. Thrusting the player into spaces which would otherwise be impossible due to the laws of the world we live in. With difficult concepts like abstraction games bring the player to a place where they can, not always understand the abstract world, but experience it and the feeling it attempts to convey.

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Level Design of Video Games – Building in Doom

Hub based levels are tricky for a level designer, they are simple to make and plan but to keep them interesting without the player having to backtrack is what the designer has to overcome.

The whole point of a Hub is to have the player go through a central point in the map multiple times to proceed. The danger of this is that the player will get bored returning to the same place over and over.

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